summaryrefslogtreecommitdiff
path: root/lib/lzma/lzma.txt
blob: aa20f9dc5ce902f594db59e505aec9801136d675 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
LZMA SDK 4.65
-------------

LZMA SDK provides the documentation, samples, header files, libraries,
and tools you need to develop applications that use LZMA compression.

LZMA is default and general compression method of 7z format
in 7-Zip compression program (www.7-zip.org). LZMA provides high
compression ratio and very fast decompression.

LZMA is an improved version of famous LZ77 compression algorithm.
It was improved in way of maximum increasing of compression ratio,
keeping high decompression speed and low memory requirements for
decompressing.



LICENSE
-------

LZMA SDK is written and placed in the public domain by Igor Pavlov.


LZMA SDK Contents
-----------------

LZMA SDK includes:

  - ANSI-C/C++/C#/Java source code for LZMA compressing and decompressing
  - Compiled file->file LZMA compressing/decompressing program for Windows system


UNIX/Linux version
------------------
To compile C++ version of file->file LZMA encoding, go to directory
C++/7zip/Compress/LZMA_Alone
and call make to recompile it:
  make -f makefile.gcc clean all

In some UNIX/Linux versions you must compile LZMA with static libraries.
To compile with static libraries, you can use
LIB = -lm -static


Files
---------------------
lzma.txt     - LZMA SDK description (this file)
7zFormat.txt - 7z Format description
7zC.txt      - 7z ANSI-C Decoder description
methods.txt  - Compression method IDs for .7z
lzma.exe     - Compiled file->file LZMA encoder/decoder for Windows
history.txt  - history of the LZMA SDK


Source code structure
---------------------

C/  - C files
        7zCrc*.*   - CRC code
        Alloc.*    - Memory allocation functions
        Bra*.*     - Filters for x86, IA-64, ARM, ARM-Thumb, PowerPC and SPARC code
        LzFind.*   - Match finder for LZ (LZMA) encoders
        LzFindMt.* - Match finder for LZ (LZMA) encoders for multithreading encoding
        LzHash.h   - Additional file for LZ match finder
        LzmaDec.*  - LZMA decoding
        LzmaEnc.*  - LZMA encoding
        LzmaLib.*  - LZMA Library for DLL calling
        Types.h    - Basic types for another .c files
	Threads.*  - The code for multithreading.

    LzmaLib  - LZMA Library (.DLL for Windows)

    LzmaUtil - LZMA Utility (file->file LZMA encoder/decoder).

    Archive - files related to archiving
      7z     - 7z ANSI-C Decoder

CPP/ -- CPP files

  Common  - common files for C++ projects
  Windows - common files for Windows related code

  7zip    - files related to 7-Zip Project

    Common   - common files for 7-Zip

    Compress - files related to compression/decompression

      Copy         - Copy coder
      RangeCoder   - Range Coder (special code of compression/decompression)
      LZMA         - LZMA compression/decompression on C++
      LZMA_Alone   - file->file LZMA compression/decompression
      Branch       - Filters for x86, IA-64, ARM, ARM-Thumb, PowerPC and SPARC code

    Archive - files related to archiving

      Common   - common files for archive handling
      7z       - 7z C++ Encoder/Decoder

    Bundles    - Modules that are bundles of other modules

      Alone7z           - 7zr.exe: Standalone version of 7z.exe that supports only 7z/LZMA/BCJ/BCJ2
      Format7zR         - 7zr.dll: Reduced version of 7za.dll: extracting/compressing to 7z/LZMA/BCJ/BCJ2
      Format7zExtractR  - 7zxr.dll: Reduced version of 7zxa.dll: extracting from 7z/LZMA/BCJ/BCJ2.

    UI        - User Interface files

      Client7z - Test application for 7za.dll,  7zr.dll, 7zxr.dll
      Common   - Common UI files
      Console  - Code for console archiver



CS/ - C# files
  7zip
    Common   - some common files for 7-Zip
    Compress - files related to compression/decompression
      LZ     - files related to LZ (Lempel-Ziv) compression algorithm
      LZMA         - LZMA compression/decompression
      LzmaAlone    - file->file LZMA compression/decompression
      RangeCoder   - Range Coder (special code of compression/decompression)

Java/  - Java files
  SevenZip
    Compression    - files related to compression/decompression
      LZ           - files related to LZ (Lempel-Ziv) compression algorithm
      LZMA         - LZMA compression/decompression
      RangeCoder   - Range Coder (special code of compression/decompression)


C/C++ source code of LZMA SDK is part of 7-Zip project.
7-Zip source code can be downloaded from 7-Zip's SourceForge page:

  http://sourceforge.net/projects/sevenzip/



LZMA features
-------------
  - Variable dictionary size (up to 1 GB)
  - Estimated compressing speed: about 2 MB/s on 2 GHz CPU
  - Estimated decompressing speed:
      - 20-30 MB/s on 2 GHz Core 2 or AMD Athlon 64
      - 1-2 MB/s on 200 MHz ARM, MIPS, PowerPC or other simple RISC
  - Small memory requirements for decompressing (16 KB + DictionarySize)
  - Small code size for decompressing: 5-8 KB

LZMA decoder uses only integer operations and can be
implemented in any modern 32-bit CPU (or on 16-bit CPU with some conditions).

Some critical operations that affect the speed of LZMA decompression:
  1) 32*16 bit integer multiply
  2) Misspredicted branches (penalty mostly depends from pipeline length)
  3) 32-bit shift and arithmetic operations

The speed of LZMA decompressing mostly depends from CPU speed.
Memory speed has no big meaning. But if your CPU has small data cache,
overall weight of memory speed will slightly increase.


How To Use
----------

Using LZMA encoder/decoder executable
--------------------------------------

Usage:  LZMA <e|d> inputFile outputFile [<switches>...]

  e: encode file

  d: decode file

  b: Benchmark. There are two tests: compressing and decompressing
     with LZMA method. Benchmark shows rating in MIPS (million
     instructions per second). Rating value is calculated from
     measured speed and it is normalized with Intel's Core 2 results.
     Also Benchmark checks possible hardware errors (RAM
     errors in most cases). Benchmark uses these settings:
     (-a1, -d21, -fb32, -mfbt4). You can change only -d parameter.
     Also you can change the number of iterations. Example for 30 iterations:
       LZMA b 30
     Default number of iterations is 10.

<Switches>


  -a{N}:  set compression mode 0 = fast, 1 = normal
          default: 1 (normal)

  d{N}:   Sets Dictionary size - [0, 30], default: 23 (8MB)
          The maximum value for dictionary size is 1 GB = 2^30 bytes.
          Dictionary size is calculated as DictionarySize = 2^N bytes.
          For decompressing file compressed by LZMA method with dictionary
          size D = 2^N you need about D bytes of memory (RAM).

  -fb{N}: set number of fast bytes - [5, 273], default: 128
          Usually big number gives a little bit better compression ratio
          and slower compression process.

  -lc{N}: set number of literal context bits - [0, 8], default: 3
          Sometimes lc=4 gives gain for big files.

  -lp{N}: set number of literal pos bits - [0, 4], default: 0
          lp switch is intended for periodical data when period is
          equal 2^N. For example, for 32-bit (4 bytes)
          periodical data you can use lp=2. Often it's better to set lc0,
          if you change lp switch.

  -pb{N}: set number of pos bits - [0, 4], default: 2
          pb switch is intended for periodical data
          when period is equal 2^N.

  -mf{MF_ID}: set Match Finder. Default: bt4.
              Algorithms from hc* group doesn't provide good compression
              ratio, but they often works pretty fast in combination with
              fast mode (-a0).

              Memory requirements depend from dictionary size
              (parameter "d" in table below).

               MF_ID     Memory                   Description

                bt2    d *  9.5 + 4MB  Binary Tree with 2 bytes hashing.
                bt3    d * 11.5 + 4MB  Binary Tree with 3 bytes hashing.
                bt4    d * 11.5 + 4MB  Binary Tree with 4 bytes hashing.
                hc4    d *  7.5 + 4MB  Hash Chain with 4 bytes hashing.

  -eos:   write End Of Stream marker. By default LZMA doesn't write
          eos marker, since LZMA decoder knows uncompressed size
          stored in .lzma file header.

  -si:    Read data from stdin (it will write End Of Stream marker).
  -so:    Write data to stdout


Examples:

1) LZMA e file.bin file.lzma -d16 -lc0

compresses file.bin to file.lzma with 64 KB dictionary (2^16=64K)
and 0 literal context bits. -lc0 allows to reduce memory requirements
for decompression.


2) LZMA e file.bin file.lzma -lc0 -lp2

compresses file.bin to file.lzma with settings suitable
for 32-bit periodical data (for example, ARM or MIPS code).

3) LZMA d file.lzma file.bin

decompresses file.lzma to file.bin.


Compression ratio hints
-----------------------

Recommendations
---------------

To increase the compression ratio for LZMA compressing it's desirable
to have aligned data (if it's possible) and also it's desirable to locate
data in such order, where code is grouped in one place and data is
grouped in other place (it's better than such mixing: code, data, code,
data, ...).


Filters
-------
You can increase the compression ratio for some data types, using
special filters before compressing. For example, it's possible to
increase the compression ratio on 5-10% for code for those CPU ISAs:
x86, IA-64, ARM, ARM-Thumb, PowerPC, SPARC.

You can find C source code of such filters in C/Bra*.* files

You can check the compression ratio gain of these filters with such
7-Zip commands (example for ARM code):
No filter:
  7z a a1.7z a.bin -m0=lzma

With filter for little-endian ARM code:
  7z a a2.7z a.bin -m0=arm -m1=lzma

It works in such manner:
Compressing    = Filter_encoding + LZMA_encoding
Decompressing  = LZMA_decoding + Filter_decoding

Compressing and decompressing speed of such filters is very high,
so it will not increase decompressing time too much.
Moreover, it reduces decompression time for LZMA_decoding,
since compression ratio with filtering is higher.

These filters convert CALL (calling procedure) instructions
from relative offsets to absolute addresses, so such data becomes more
compressible.

For some ISAs (for example, for MIPS) it's impossible to get gain from such filter.


LZMA compressed file format
---------------------------
Offset Size Description
  0     1   Special LZMA properties (lc,lp, pb in encoded form)
  1     4   Dictionary size (little endian)
  5     8   Uncompressed size (little endian). -1 means unknown size
 13         Compressed data


ANSI-C LZMA Decoder
~~~~~~~~~~~~~~~~~~~

Please note that interfaces for ANSI-C code were changed in LZMA SDK 4.58.
If you want to use old interfaces you can download previous version of LZMA SDK
from sourceforge.net site.

To use ANSI-C LZMA Decoder you need the following files:
1) LzmaDec.h + LzmaDec.c + Types.h
LzmaUtil/LzmaUtil.c is example application that uses these files.


Memory requirements for LZMA decoding
-------------------------------------

Stack usage of LZMA decoding function for local variables is not
larger than 200-400 bytes.

LZMA Decoder uses dictionary buffer and internal state structure.
Internal state structure consumes
  state_size = (4 + (1.5 << (lc + lp))) KB
by default (lc=3, lp=0), state_size = 16 KB.


How To decompress data
----------------------

LZMA Decoder (ANSI-C version) now supports 2 interfaces:
1) Single-call Decompressing
2) Multi-call State Decompressing (zlib-like interface)

You must use external allocator:
Example:
void *SzAlloc(void *p, size_t size) { p = p; return malloc(size); }
void SzFree(void *p, void *address) { p = p; free(address); }
ISzAlloc alloc = { SzAlloc, SzFree };

You can use p = p; operator to disable compiler warnings.


Single-call Decompressing
-------------------------
When to use: RAM->RAM decompressing
Compile files: LzmaDec.h + LzmaDec.c + Types.h
Compile defines: no defines
Memory Requirements:
  - Input buffer: compressed size
  - Output buffer: uncompressed size
  - LZMA Internal Structures: state_size (16 KB for default settings)

Interface:
  int LzmaDecode(Byte *dest, SizeT *destLen, const Byte *src, SizeT *srcLen,
      const Byte *propData, unsigned propSize, ELzmaFinishMode finishMode,
      ELzmaStatus *status, ISzAlloc *alloc);
  In:
    dest     - output data
    destLen  - output data size
    src      - input data
    srcLen   - input data size
    propData - LZMA properties  (5 bytes)
    propSize - size of propData buffer (5 bytes)
    finishMode - It has meaning only if the decoding reaches output limit (*destLen).
	 LZMA_FINISH_ANY - Decode just destLen bytes.
	 LZMA_FINISH_END - Stream must be finished after (*destLen).
                           You can use LZMA_FINISH_END, when you know that
                           current output buffer covers last bytes of stream.
    alloc    - Memory allocator.

  Out:
    destLen  - processed output size
    srcLen   - processed input size

  Output:
    SZ_OK
      status:
        LZMA_STATUS_FINISHED_WITH_MARK
        LZMA_STATUS_NOT_FINISHED
        LZMA_STATUS_MAYBE_FINISHED_WITHOUT_MARK
    SZ_ERROR_DATA - Data error
    SZ_ERROR_MEM  - Memory allocation error
    SZ_ERROR_UNSUPPORTED - Unsupported properties
    SZ_ERROR_INPUT_EOF - It needs more bytes in input buffer (src).

  If LZMA decoder sees end_marker before reaching output limit, it returns OK result,
  and output value of destLen will be less than output buffer size limit.

  You can use multiple checks to test data integrity after full decompression:
    1) Check Result and "status" variable.
    2) Check that output(destLen) = uncompressedSize, if you know real uncompressedSize.
    3) Check that output(srcLen) = compressedSize, if you know real compressedSize.
       You must use correct finish mode in that case. */


Multi-call State Decompressing (zlib-like interface)
----------------------------------------------------

When to use: file->file decompressing
Compile files: LzmaDec.h + LzmaDec.c + Types.h

Memory Requirements:
 - Buffer for input stream: any size (for example, 16 KB)
 - Buffer for output stream: any size (for example, 16 KB)
 - LZMA Internal Structures: state_size (16 KB for default settings)
 - LZMA dictionary (dictionary size is encoded in LZMA properties header)

1) read LZMA properties (5 bytes) and uncompressed size (8 bytes, little-endian) to header:
   unsigned char header[LZMA_PROPS_SIZE + 8];
   ReadFile(inFile, header, sizeof(header)

2) Allocate CLzmaDec structures (state + dictionary) using LZMA properties

  CLzmaDec state;
  LzmaDec_Constr(&state);
  res = LzmaDec_Allocate(&state, header, LZMA_PROPS_SIZE, &g_Alloc);
  if (res != SZ_OK)
    return res;

3) Init LzmaDec structure before any new LZMA stream. And call LzmaDec_DecodeToBuf in loop

  LzmaDec_Init(&state);
  for (;;)
  {
    ...
    int res = LzmaDec_DecodeToBuf(CLzmaDec *p, Byte *dest, SizeT *destLen,
	const Byte *src, SizeT *srcLen, ELzmaFinishMode finishMode);
    ...
  }


4) Free all allocated structures
  LzmaDec_Free(&state, &g_Alloc);

For full code example, look at C/LzmaUtil/LzmaUtil.c code.


How To compress data
--------------------

Compile files: LzmaEnc.h + LzmaEnc.c + Types.h +
LzFind.c + LzFind.h + LzFindMt.c + LzFindMt.h + LzHash.h

Memory Requirements:
  - (dictSize * 11.5 + 6 MB) + state_size

Lzma Encoder can use two memory allocators:
1) alloc - for small arrays.
2) allocBig - for big arrays.

For example, you can use Large RAM Pages (2 MB) in allocBig allocator for
better compression speed. Note that Windows has bad implementation for
Large RAM Pages.
It's OK to use same allocator for alloc and allocBig.


Single-call Compression with callbacks
--------------------------------------

Check C/LzmaUtil/LzmaUtil.c as example,

When to use: file->file decompressing

1) you must implement callback structures for interfaces:
ISeqInStream
ISeqOutStream
ICompressProgress
ISzAlloc

static void *SzAlloc(void *p, size_t size) { p = p; return MyAlloc(size); }
static void SzFree(void *p, void *address) {  p = p; MyFree(address); }
static ISzAlloc g_Alloc = { SzAlloc, SzFree };

  CFileSeqInStream inStream;
  CFileSeqOutStream outStream;

  inStream.funcTable.Read = MyRead;
  inStream.file = inFile;
  outStream.funcTable.Write = MyWrite;
  outStream.file = outFile;


2) Create CLzmaEncHandle object;

  CLzmaEncHandle enc;

  enc = LzmaEnc_Create(&g_Alloc);
  if (enc == 0)
    return SZ_ERROR_MEM;


3) initialize CLzmaEncProps properties;

  LzmaEncProps_Init(&props);

  Then you can change some properties in that structure.

4) Send LZMA properties to LZMA Encoder

  res = LzmaEnc_SetProps(enc, &props);

5) Write encoded properties to header

    Byte header[LZMA_PROPS_SIZE + 8];
    size_t headerSize = LZMA_PROPS_SIZE;
    UInt64 fileSize;
    int i;

    res = LzmaEnc_WriteProperties(enc, header, &headerSize);
    fileSize = MyGetFileLength(inFile);
    for (i = 0; i < 8; i++)
      header[headerSize++] = (Byte)(fileSize >> (8 * i));
    MyWriteFileAndCheck(outFile, header, headerSize)

6) Call encoding function:
      res = LzmaEnc_Encode(enc, &outStream.funcTable, &inStream.funcTable,
        NULL, &g_Alloc, &g_Alloc);

7) Destroy LZMA Encoder Object
  LzmaEnc_Destroy(enc, &g_Alloc, &g_Alloc);


If callback function return some error code, LzmaEnc_Encode also returns that code.


Single-call RAM->RAM Compression
--------------------------------

Single-call RAM->RAM Compression is similar to Compression with callbacks,
but you provide pointers to buffers instead of pointers to stream callbacks:

HRes LzmaEncode(Byte *dest, SizeT *destLen, const Byte *src, SizeT srcLen,
    CLzmaEncProps *props, Byte *propsEncoded, SizeT *propsSize, int writeEndMark,
    ICompressProgress *progress, ISzAlloc *alloc, ISzAlloc *allocBig);

Return code:
  SZ_OK               - OK
  SZ_ERROR_MEM        - Memory allocation error
  SZ_ERROR_PARAM      - Incorrect paramater
  SZ_ERROR_OUTPUT_EOF - output buffer overflow
  SZ_ERROR_THREAD     - errors in multithreading functions (only for Mt version)



LZMA Defines
------------

_LZMA_SIZE_OPT - Enable some optimizations in LZMA Decoder to get smaller executable code.

_LZMA_PROB32   - It can increase the speed on some 32-bit CPUs, but memory usage for
                 some structures will be doubled in that case.

_LZMA_UINT32_IS_ULONG  - Define it if int is 16-bit on your compiler and long is 32-bit.

_LZMA_NO_SYSTEM_SIZE_T  - Define it if you don't want to use size_t type.


C++ LZMA Encoder/Decoder
~~~~~~~~~~~~~~~~~~~~~~~~
C++ LZMA code use COM-like interfaces. So if you want to use it,
you can study basics of COM/OLE.
C++ LZMA code is just wrapper over ANSI-C code.


C++ Notes
~~~~~~~~~~~~~~~~~~~~~~~~
If you use some C++ code folders in 7-Zip (for example, C++ code for .7z handling),
you must check that you correctly work with "new" operator.
7-Zip can be compiled with MSVC 6.0 that doesn't throw "exception" from "new" operator.
So 7-Zip uses "CPP\Common\NewHandler.cpp" that redefines "new" operator:
operator new(size_t size)
{
  void *p = ::malloc(size);
  if (p == 0)
    throw CNewException();
  return p;
}
If you use MSCV that throws exception for "new" operator, you can compile without
"NewHandler.cpp". So standard exception will be used. Actually some code of
7-Zip catches any exception in internal code and converts it to HRESULT code.
So you don't need to catch CNewException, if you call COM interfaces of 7-Zip.

---

http://www.7-zip.org
http://www.7-zip.org/sdk.html
http://www.7-zip.org/support.html