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/*
* Copyright (c) 2013 Google, Inc
*
* SPDX-License-Identifier: GPL-2.0+
*/
#include <common.h>
#include <asm/sound.h>
#include <asm/sdl.h>
int sound_play(uint32_t msec, uint32_t frequency)
{
sandbox_sdl_sound_start(frequency);
mdelay(msec);
sandbox_sdl_sound_stop();
return 0;
}
int sound_init(const void *blob)
{
return sandbox_sdl_sound_init();
}
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