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Diffstat (limited to 'arch/arm/include/asm/arch-tegra20/display.h')
-rw-r--r-- | arch/arm/include/asm/arch-tegra20/display.h | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/arch/arm/include/asm/arch-tegra20/display.h b/arch/arm/include/asm/arch-tegra20/display.h new file mode 100644 index 0000000..c870959 --- /dev/null +++ b/arch/arm/include/asm/arch-tegra20/display.h @@ -0,0 +1,152 @@ +/* + * (C) Copyright 2010 + * NVIDIA Corporation <www.nvidia.com> + * + * See file CREDITS for list of people who contributed to this + * project. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License as + * published by the Free Software Foundation; either version 2 of + * the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, + * MA 02111-1307 USA + */ + +#ifndef __ASM_ARCH_TEGRA_DISPLAY_H +#define __ASM_ARCH_TEGRA_DISPLAY_H + +#include <asm/arch/dc.h> +#include <fdtdec.h> + +/* This holds information about a window which can be displayed */ +struct disp_ctl_win { + enum win_color_depth_id fmt; /* Color depth/format */ + unsigned bpp; /* Bits per pixel */ + phys_addr_t phys_addr; /* Physical address in memory */ + unsigned x; /* Horizontal address offset (bytes) */ + unsigned y; /* Veritical address offset (bytes) */ + unsigned w; /* Width of source window */ + unsigned h; /* Height of source window */ + unsigned stride; /* Number of bytes per line */ + unsigned out_x; /* Left edge of output window (col) */ + unsigned out_y; /* Top edge of output window (row) */ + unsigned out_w; /* Width of output window in pixels */ + unsigned out_h; /* Height of output window in pixels */ +}; + +#define FDT_LCD_TIMINGS 4 + +enum { + FDT_LCD_TIMING_REF_TO_SYNC, + FDT_LCD_TIMING_SYNC_WIDTH, + FDT_LCD_TIMING_BACK_PORCH, + FDT_LCD_TIMING_FRONT_PORCH, + + FDT_LCD_TIMING_COUNT, +}; + +enum lcd_cache_t { + FDT_LCD_CACHE_OFF = 0, + FDT_LCD_CACHE_WRITE_THROUGH = 1 << 0, + FDT_LCD_CACHE_WRITE_BACK = 1 << 1, + FDT_LCD_CACHE_FLUSH = 1 << 2, + FDT_LCD_CACHE_WRITE_BACK_FLUSH = FDT_LCD_CACHE_WRITE_BACK | + FDT_LCD_CACHE_FLUSH, +}; + +/* Information about the display controller */ +struct fdt_disp_config { + int valid; /* config is valid */ + int width; /* width in pixels */ + int height; /* height in pixels */ + int bpp; /* number of bits per pixel */ + + /* + * log2 of number of bpp, in general, unless it bpp is 24 in which + * case this field holds 24 also! This is a U-Boot thing. + */ + int log2_bpp; + struct disp_ctlr *disp; /* Display controller to use */ + fdt_addr_t frame_buffer; /* Address of frame buffer */ + unsigned pixel_clock; /* Pixel clock in Hz */ + uint horiz_timing[FDT_LCD_TIMING_COUNT]; /* Horizontal timing */ + uint vert_timing[FDT_LCD_TIMING_COUNT]; /* Vertical timing */ + int panel_node; /* node offset of panel information */ +}; + +/* Information about the LCD panel */ +struct fdt_panel_config { + int pwm_channel; /* PWM channel to use for backlight */ + enum lcd_cache_t cache_type; + + struct fdt_gpio_state backlight_en; /* GPIO for backlight enable */ + struct fdt_gpio_state lvds_shutdown; /* GPIO for lvds shutdown */ + struct fdt_gpio_state backlight_vdd; /* GPIO for backlight vdd */ + struct fdt_gpio_state panel_vdd; /* GPIO for panel vdd */ + /* + * Panel required timings + * Timing 1: delay between panel_vdd-rise and data-rise + * Timing 2: delay between data-rise and backlight_vdd-rise + * Timing 3: delay between backlight_vdd and pwm-rise + * Timing 4: delay between pwm-rise and backlight_en-rise + */ + uint panel_timings[FDT_LCD_TIMINGS]; +}; + +/** + * Register a new display based on device tree configuration. + * + * The frame buffer can be positioned by U-Boot or overriden by the fdt. + * You should pass in the U-Boot address here, and check the contents of + * struct fdt_disp_config to see what was actually chosen. + * + * @param blob Device tree blob + * @param default_lcd_base Default address of LCD frame buffer + * @return 0 if ok, -1 on error (unsupported bits per pixel) + */ +int tegra_display_probe(const void *blob, void *default_lcd_base); + +/** + * Return the current display configuration + * + * @return pointer to display configuration, or NULL if there is no valid + * config + */ +struct fdt_disp_config *tegra_display_get_config(void); + +/** + * Perform the next stage of the LCD init if it is time to do so. + * + * LCD init can be time-consuming because of the number of delays we need + * while waiting for the backlight power supply, etc. This function can + * be called at various times during U-Boot operation to advance the + * initialization of the LCD to the next stage if sufficient time has + * passed since the last stage. It keeps track of what stage it is up to + * and the time that it is permitted to move to the next stage. + * + * The final call should have wait=1 to complete the init. + * + * @param blob fdt blob containing LCD information + * @param wait 1 to wait until all init is complete, and then return + * 0 to return immediately, potentially doing nothing if it is + * not yet time for the next init. + */ +int tegra_lcd_check_next_stage(const void *blob, int wait); + +/** + * Set up the maximum LCD size so we can size the frame buffer. + * + * @param blob fdt blob containing LCD information + */ +void tegra_lcd_early_init(const void *blob); + +#endif /*__ASM_ARCH_TEGRA_DISPLAY_H*/ |