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authorNikita Kiryanov <nikita@compulab.co.il>2015-01-14 10:42:54 +0200
committerStefano Babic <sbabic@denx.de>2015-01-29 17:44:08 +0100
commitf82eb2fa5df86b7180ea355a3cb98482f7c27269 (patch)
tree425824791eb9a187467cc25f9c720fb33ee5a3e1 /doc/README.splashprepare
parent3a236a356397449bf3ad1e72221053b5a3d87b80 (diff)
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common: convert compulab splash load code to common code
Move board/compulab/common/splash.c code to common/splash_source.c to make it available for everybody. This move renames cl_splash_screen_prepare() to splash_source_load(), and the compilation of this code is conditional on CONFIG_SPLASH_SOURCE. splash_source features: * Provide a standardized way for declaring board specific splash screen locations * Provide existing routines for auto loading the splash image from the locations as declared by the board * Introduce the "splashsource" environment variable, which makes it possible to select the splash image source. cm-t35 and cm-fx6 are updated to use the modified version. Signed-off-by: Nikita Kiryanov <nikita@compulab.co.il> Cc: Stefano Babic <sbabic@denx.de> Cc: Tom Rini <trini@ti.com> Cc: Igor Grinberg <grinberg@compulab.co.il> Cc: Anatolij Gustschin <agust@denx.de> Reviewed-by: Tom Rini <trini@ti.com> Acked-by: Igor Grinberg <grinberg@compulab.co.il>
Diffstat (limited to 'doc/README.splashprepare')
-rw-r--r--doc/README.splashprepare13
1 files changed, 13 insertions, 0 deletions
diff --git a/doc/README.splashprepare b/doc/README.splashprepare
index 61b4ec5..a0f0f3c 100644
--- a/doc/README.splashprepare
+++ b/doc/README.splashprepare
@@ -6,3 +6,16 @@ common/splash.c. It is called as part of the splash screen display
sequence. It gives the board an opportunity to prepare the splash
image data before it is processed and sent to the frame buffer by
U-Boot. Define your own version to use this feature.
+
+CONFIG_SPLASH_SOURCE
+
+Use the splash_source.c library. This library provides facilities to declare
+board specific splash image locations, routines for loading splash image from
+supported locations, and a way of controlling the selected splash location
+using the "splashsource" environment variable.
+
+splashsource works as follows:
+- If splashsource is set to a supported location name as defined by board code,
+ use that splash location.
+- If splashsource is undefined, use the first splash location as default.
+- If splashsource is set to an unsupported value, do not load a splash screen.