import sdl2.ext from sdl2 import * import os import time Colors = { 'red': sdl2.ext.Color(255, 0, 0, 255), 'green': sdl2.ext.Color(0, 255, 0, 255), 'blue': sdl2.ext.Color(0, 0, 255, 255), 'white': sdl2.ext.Color(255, 255, 255, 255), 'black': sdl2.ext.Color(0, 0, 0, 255), } class SDL2(object): __resources = None __w = 1024 __h = 768 __winName = "noname" __window = None __factory = None __renderer = None __srender = None def __init__(self): os.environ['SDL_VIDEODRIVER'] = "x11" os.environ['DISPLAY'] = ":0" # self.__resources = sdl2.ext.Resources(parent.getAppPath(), 'files') sdl2.ext.init() self.__createWindow() def __createWindow(self): self.__window = sdl2.ext.Window(title='{}'.format(self.__winName), size=(self.__w, self.__h), position=(0, 0), flags=( SDL_WINDOW_HIDDEN | SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS | SDL_WINDOW_MAXIMIZED)) self.__renderer = sdl2.ext.Renderer(self.__window) self.__factory = sdl2.ext.SpriteFactory(sdl2.ext.TEXTURE, renderer=self.__renderer) self.__srender = self.__factory.create_sprite_render_system(self.__window) self.__window.show() SDL_ShowCursor(SDL_DISABLE) # def createFont(self, fontName, fontSize, fontColor): # return sdl2.ext.FontManager(font_path=self.__resources.get_path(fontName), size=fontSize, color=fontColor) def WriteText(self, text, x, y, fontManager): imText = self.__factory.from_text(text, fontmanager=fontManager) self.__renderer.copy(imText, dstrect=(x, y, imText.size[0], imText.size[1])) def show(self): self.__window.show() def hide(self): self.__window.hide() def setColor(self, red, green, blue, alpha): self.__renderer.color = sdl2.ext.Color(red, green, blue, alpha) def fillColor(self, red, green, blue, alpha): self.setColor(red, green, blue, alpha) self.__renderer.clear() def fillbgColor(self, color, update=False): if color in Colors: self.__renderer.color = Colors[color] self.__renderer.clear() if update: self.update() def update(self): self.__renderer.present() # def showImage(self, filename): # im = self.__factory.from_image(self.__resources.get_path(filename)) # self.__srender.render(im) class SDL2_Test(object): __sdl2 = None def __init__(self): self.__sdl2 = SDL2() def Clear(self): self.__sdl2.fillbgColor('black', True) def Paint(self, dcolor): self.Clear() self.__sdl2.fillbgColor(dcolor.lower(), True) class SDL2_Message(object): __sdl2 = None __fontManager_w = None __fontManager_b = None def __init__(self): self.__sdl2 = SDL2() self.__fontManager_w = self.__sdl2.createFont('OpenSans-Regular.ttf', 24, Colors['white']) self.__fontManager_b = self.__sdl2.createFont('OpenSans-Regular.ttf', 24, Colors['black']) def Clear(self): self.__sdl2.fillbgColor('black', True) def Paint(self, dcolor): self.Clear() self.__sdl2.fillbgColor(dcolor.lower(), True) def __write_w(self, x, y, text): self.__sdl2.WriteText(text, x, y, self.__fontManager_w) def __write_b(self, x, y, text): self.__sdl2.WriteText(text, x, y, self.__fontManager_b) def setTestOK(self, board_uuid, qrdata): self.Paint('GREEN') self.__write_b(100, 50, 'TEST OK') self.__write_b(100, 100, 'uuid={}'.format(board_uuid)) self.__write_b(100, 150, 'qr={}'.format(qrdata)) self.__sdl2.update() def setTestERROR(self, error): self.Paint('RED') self.__write_w(100, 50, 'TEST FAILED') self.__write_w(100, 100, '{}'.format(error)) self.__sdl2.update()