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-rw-r--r--test-cli/test/helpers/sdl.py126
1 files changed, 126 insertions, 0 deletions
diff --git a/test-cli/test/helpers/sdl.py b/test-cli/test/helpers/sdl.py
new file mode 100644
index 0000000..8131a53
--- /dev/null
+++ b/test-cli/test/helpers/sdl.py
@@ -0,0 +1,126 @@
+import sdl2.ext
+from sdl2 import *
+import os
+import time
+
+Colors = {
+ 'red': sdl2.ext.Color(255, 0, 0, 255),
+ 'green': sdl2.ext.Color(0, 255, 0, 255),
+ 'blue': sdl2.ext.Color(0, 0, 255, 255),
+ 'white': sdl2.ext.Color(255, 255, 255, 255),
+ 'black': sdl2.ext.Color(0, 0, 0, 255),
+}
+
+
+class SDL2(object):
+ __resources = None
+ __w = 1280
+ __h = 720
+ __winName = "noname"
+ __window = None
+ __factory = None
+ __renderer = None
+ __srender = None
+
+ def __init__(self, driver, display, w, h):
+ os.environ['SDL_VIDEODRIVER'] = "x11"
+ os.environ['DISPLAY'] = ":0"
+ # self.__resources = sdl2.ext.Resources(parent.getAppPath(), 'files')
+ sdl2.ext.init()
+ self.__createWindow()
+
+ def __createWindow(self):
+ self.__window = sdl2.ext.Window(title='{}'.format(self.__winName), size=(self.__w, self.__h), position=(0, 0),
+ flags=(
+ SDL_WINDOW_HIDDEN | SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS | SDL_WINDOW_MAXIMIZED))
+ self.__renderer = sdl2.ext.Renderer(self.__window)
+ self.__factory = sdl2.ext.SpriteFactory(sdl2.ext.TEXTURE, renderer=self.__renderer)
+ self.__srender = self.__factory.create_sprite_render_system(self.__window)
+ self.__window.show()
+ SDL_ShowCursor(SDL_DISABLE)
+
+ # def createFont(self, fontName, fontSize, fontColor):
+ # return sdl2.ext.FontManager(font_path=self.__resources.get_path(fontName), size=fontSize, color=fontColor)
+
+ def WriteText(self, text, x, y, fontManager):
+ imText = self.__factory.from_text(text, fontmanager=fontManager)
+ self.__renderer.copy(imText, dstrect=(x, y, imText.size[0], imText.size[1]))
+
+ def show(self):
+ self.__window.show()
+
+ def hide(self):
+ self.__window.hide()
+
+ def setColor(self, red, green, blue, alpha):
+ self.__renderer.color = sdl2.ext.Color(red, green, blue, alpha)
+
+ def fillColor(self, red, green, blue, alpha):
+ self.setColor(red, green, blue, alpha)
+ self.__renderer.clear()
+
+ def fillbgColor(self, color, update=False):
+ if color in Colors:
+ self.__renderer.color = Colors[color]
+ self.__renderer.clear()
+ if update:
+ self.update()
+
+ def update(self):
+ self.__renderer.present()
+
+ # def showImage(self, filename):
+ # im = self.__factory.from_image(self.__resources.get_path(filename))
+ # self.__srender.render(im)
+
+
+class SDL2_Test(object):
+ __sdl2 = None
+
+ def __init__(self, driver, display, w, h):
+ self.__sdl2 = SDL2(driver, display, w, h)
+
+ def Clear(self):
+ self.__sdl2.fillbgColor('black', True)
+
+ def Paint(self, dcolor):
+ self.Clear()
+ self.__sdl2.fillbgColor(dcolor.lower(), True)
+
+
+class SDL2_Message(object):
+ __sdl2 = None
+ __fontManager_w = None
+ __fontManager_b = None
+
+ def __init__(self):
+ self.__sdl2 = SDL2()
+ self.__fontManager_w = self.__sdl2.createFont('OpenSans-Regular.ttf', 24, Colors['white'])
+ self.__fontManager_b = self.__sdl2.createFont('OpenSans-Regular.ttf', 24, Colors['black'])
+
+ def Clear(self):
+ self.__sdl2.fillbgColor('black', True)
+
+ def Paint(self, dcolor):
+ self.Clear()
+ self.__sdl2.fillbgColor(dcolor.lower(), True)
+
+ def __write_w(self, x, y, text):
+ self.__sdl2.WriteText(text, x, y, self.__fontManager_w)
+
+ def __write_b(self, x, y, text):
+ self.__sdl2.WriteText(text, x, y, self.__fontManager_b)
+
+ def setTestOK(self, board_uuid, qrdata):
+ self.Paint('GREEN')
+ self.__write_b(100, 50, 'TEST OK')
+ self.__write_b(100, 100, 'uuid={}'.format(board_uuid))
+ self.__write_b(100, 150, 'qr={}'.format(qrdata))
+ self.__sdl2.update()
+
+ def setTestERROR(self, error):
+ self.Paint('RED')
+ self.__write_w(100, 50, 'TEST FAILED')
+ self.__write_w(100, 100, '{}'.format(error))
+ self.__sdl2.update()
+