/*
 * Copyright 2010-2011 Calxeda, Inc.
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the Free
 * Software Foundation; either version 2 of the License, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program.  If not, see <http://www.gnu.org/licenses/>.
 */

U-boot provides a set of interfaces for creating and using simple, text
based menus. Menus are displayed as lists of labeled entries on the
console, and an entry can be selected by entering its label.

To use the menu code, enable CONFIG_MENU, and include "menu.h" where
the interfaces should be available.

Menus are composed of items. Each item has a key used to identify it in
the menu, and an opaque pointer to data controlled by the consumer.

If you want to show a menu, instead starting the shell, define
CONFIG_MENU_SHOW. You have to code the int menu_show(int bootdelay)
function, which handle your menu. This function returns the remaining
bootdelay.

Interfaces
----------
#include "menu.h"

/*
 * Consumers of the menu interfaces will use a struct menu * as the
 * handle for a menu. struct menu is only fully defined in menu.c,
 * preventing consumers of the menu interfaces from accessing its
 * contents directly.
 */
struct menu;

/*
 * NOTE: See comments in common/menu.c for more detailed documentation on
 * these interfaces.
 */

/*
 * menu_create() - Creates a menu handle with default settings
 */
struct menu *menu_create(char *title, int timeout, int prompt,
				void (*item_data_print)(void *),
				char *(*item_choice)(void *),
				void *item_choice_data);

/*
 * menu_item_add() - Adds or replaces a menu item
 */
int menu_item_add(struct menu *m, char *item_key, void *item_data);

/*
 * menu_default_set() - Sets the default choice for the menu
 */
int menu_default_set(struct menu *m, char *item_key);

/*
 * menu_default_choice() - Set *choice to point to the default item's data
 */
int menu_default_choice(struct menu *m, void **choice);

/*
 * menu_get_choice() - Returns the user's selected menu entry, or the
 * default if the menu is set to not prompt or the timeout expires.
 */
int menu_get_choice(struct menu *m, void **choice);

/*
 * menu_destroy() - frees the memory used by a menu and its items.
 */
int menu_destroy(struct menu *m);

/*
 * menu_display_statusline(struct menu *m);
 * shows a statusline for every menu_display call.
 */
void menu_display_statusline(struct menu *m);

Example Code
------------
This example creates a menu that always prompts, and allows the user
to pick from a list of tools.  The item key and data are the same.

#include "menu.h"

char *tools[] = {
	"Hammer",
	"Screwdriver",
	"Nail gun",
	NULL
};

char *pick_a_tool(void)
{
	struct menu *m;
	int i;
	char *tool = NULL;

	m = menu_create("Tools", 0, 1, NULL);

	for(i = 0; tools[i]; i++) {
		if (menu_item_add(m, tools[i], tools[i]) != 1) {
			printf("failed to add item!");
			menu_destroy(m);
			return NULL;
		}
	}

	if (menu_get_choice(m, (void **)&tool) != 1)
		printf("Problem picking tool!\n");

	menu_destroy(m);

	return tool;
}

void caller(void)
{
	char *tool = pick_a_tool();

	if (tool) {
		printf("picked a tool: %s\n", tool);
		use_tool(tool);
	}
}