Commands are added to U-Boot by creating a new command structure. This is done by first including command.h, then using the U_BOOT_CMD() macro to fill in a cmd_tbl_t struct. U_BOOT_CMD(name,maxargs,repeatable,command,"usage","help") name: is the name of the commad. THIS IS NOT a string. maxargs: the maximum number of arguments this function takes repeatable: either 0 or 1 to indicate if autorepeat is allowed command: Function pointer (*cmd)(struct cmd_tbl_s *, int, int, char *[]); usage: Short description. This is a string help: Long description. This is a string **** Behind the scene ****** The structure created is named with a special prefix (__u_boot_list_cmd_) and placed by the linker in a special section. This makes it possible for the final link to extract all commands compiled into any object code and construct a static array so the command can be found in an array starting at _u_boot_list_cmd__start. To ensure that the linker does not discard these symbols when linking full U-Boot we generate a list of all the commands we have built (based on the sections mentioned above) and use that to force the linker to first enter the symbol as undefined in the output object so that there is then a need for the symbol to be kept (this is the UNDEF_SYM logic in the Makefile). If a new board is defined do not forget to define the command section by writing in u-boot.lds ($(TOPDIR)/board/boardname/u-boot.lds) these 3 lines: .u_boot_list : { #include "u-boot.lst"; }