| Commit message (Collapse) | Author | Age | Lines |
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This commit changes the working directory
where the build process occurs.
Before this commit, build process occurred under the source
tree for both in-tree and out-of-tree build.
That's why we needed to add $(obj) prefix to all generated
files in makefiles like follows:
$(obj)u-boot.bin: $(obj)u-boot
Here, $(obj) is empty for in-tree build, whereas it points
to the output directory for out-of-tree build.
And our old build system changes the current working directory
with "make -C <sub-dir>" syntax when descending into the
sub-directories.
On the other hand, Kbuild uses a different idea
to handle out-of-tree build and directory descending.
The build process of Kbuild always occurs under the output tree.
When "O=dir/to/store/output/files" is given, the build system
changes the current working directory to that directory and
restarts the make.
Kbuild uses "make -f $(srctree)/scripts/Makefile.build obj=<sub-dir>"
syntax for descending into sub-directories.
(We can write it like "make $(obj)=<sub-dir>" with a shorthand.)
This means the current working directory is always the top
of the output directory.
Signed-off-by: Masahiro Yamada <yamada.m@jp.panasonic.com>
Tested-by: Gerhard Sittig <gsi@denx.de>
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Signed-off-by: Masahiro Yamada <yamada.m@jp.panasonic.com>
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We have converted all makefiles needed to build $(LIBS).
Until this commit we used to grep switch so that U-Boot style
and Kbuild style makefiles coexist.
But we do not need any more.
Goint forward, use always Kbuild style Makefile when adding
a new Makefile
Signed-off-by: Masahiro Yamada <yamada.m@jp.panasonic.com>
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Signed-off-by: Wolfgang Denk <wd@denx.de>
[trini: Fixup common/cmd_io.c]
Signed-off-by: Tom Rini <trini@ti.com>
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For Non-Nvidia boards to include newly added features (like emc clock
scaling) it would be necessary to add each feature to their own board
Makefile. This is because currently the top Makefile automaticly includes
these features only for Nvidia boards.
This patch adds a simple Makefile include so all new features become
available for non-Nvidia board vendors.
Cc: Stephen Warren <swarren@wwwdotorg.org>
Cc: Tom Warren <twarren@nvidia.com>
Cc: Thierry Reding <thierry.reding@avionic-design.de>
Cc: Lucas Stach <dev@lynxeye.de>
Signed-off-by: Marc Dietrich <marvin24@gmx.de>
Acked-by: Stephen Warren <swarren@nvidia.com>
Acked-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Tom Warren <twarren@nvidia.com>
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Change the mkdir commands for the object directories to be
unconditional. This fixes an issue when building for SPL where
SRCTREE and OBJTREE are the same, but $(obj) is under SPLTREE.
Signed-off-by: Allen Martin <amartin@nvidia.com>
Acked-by: Stephen Warren <swarren@wwwdotorg.org>
Tested-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Tom Warren <twarren@nvidia.com>
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Signed-off-by: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Tom Warren <twarren@nvidia.com>
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