diff options
Diffstat (limited to 'lib/lzma/lzma.txt')
-rw-r--r-- | lib/lzma/lzma.txt | 34 |
1 files changed, 19 insertions, 15 deletions
diff --git a/lib/lzma/lzma.txt b/lib/lzma/lzma.txt index aa20f9d..144cd9a 100644 --- a/lib/lzma/lzma.txt +++ b/lib/lzma/lzma.txt @@ -1,4 +1,4 @@ -LZMA SDK 4.65 +LZMA SDK 9.20 ------------- LZMA SDK provides the documentation, samples, header files, libraries, @@ -20,6 +20,10 @@ LICENSE LZMA SDK is written and placed in the public domain by Igor Pavlov. +Some code in LZMA SDK is based on public domain code from another developers: + 1) PPMd var.H (2001): Dmitry Shkarin + 2) SHA-256: Wei Dai (Crypto++ library) + LZMA SDK Contents ----------------- @@ -33,7 +37,7 @@ LZMA SDK includes: UNIX/Linux version ------------------ To compile C++ version of file->file LZMA encoding, go to directory -C++/7zip/Compress/LZMA_Alone +CPP/7zip/Bundles/LzmaCon and call make to recompile it: make -f makefile.gcc clean all @@ -49,6 +53,7 @@ lzma.txt - LZMA SDK description (this file) 7zC.txt - 7z ANSI-C Decoder description methods.txt - Compression method IDs for .7z lzma.exe - Compiled file->file LZMA encoder/decoder for Windows +7zr.exe - 7-Zip with 7z/lzma/xz support. history.txt - history of the LZMA SDK @@ -66,7 +71,7 @@ C/ - C files LzmaEnc.* - LZMA encoding LzmaLib.* - LZMA Library for DLL calling Types.h - Basic types for another .c files - Threads.* - The code for multithreading. + Threads.* - The code for multithreading. LzmaLib - LZMA Library (.DLL for Windows) @@ -86,12 +91,6 @@ CPP/ -- CPP files Compress - files related to compression/decompression - Copy - Copy coder - RangeCoder - Range Coder (special code of compression/decompression) - LZMA - LZMA compression/decompression on C++ - LZMA_Alone - file->file LZMA compression/decompression - Branch - Filters for x86, IA-64, ARM, ARM-Thumb, PowerPC and SPARC code - Archive - files related to archiving Common - common files for archive handling @@ -100,6 +99,7 @@ CPP/ -- CPP files Bundles - Modules that are bundles of other modules Alone7z - 7zr.exe: Standalone version of 7z.exe that supports only 7z/LZMA/BCJ/BCJ2 + LzmaCon - lzma.exe: LZMA compression/decompression Format7zR - 7zr.dll: Reduced version of 7za.dll: extracting/compressing to 7z/LZMA/BCJ/BCJ2 Format7zExtractR - 7zxr.dll: Reduced version of 7zxa.dll: extracting from 7z/LZMA/BCJ/BCJ2. @@ -369,8 +369,8 @@ Interface: propData - LZMA properties (5 bytes) propSize - size of propData buffer (5 bytes) finishMode - It has meaning only if the decoding reaches output limit (*destLen). - LZMA_FINISH_ANY - Decode just destLen bytes. - LZMA_FINISH_END - Stream must be finished after (*destLen). + LZMA_FINISH_ANY - Decode just destLen bytes. + LZMA_FINISH_END - Stream must be finished after (*destLen). You can use LZMA_FINISH_END, when you know that current output buffer covers last bytes of stream. alloc - Memory allocator. @@ -431,7 +431,7 @@ Memory Requirements: { ... int res = LzmaDec_DecodeToBuf(CLzmaDec *p, Byte *dest, SizeT *destLen, - const Byte *src, SizeT *srcLen, ELzmaFinishMode finishMode); + const Byte *src, SizeT *srcLen, ELzmaFinishMode finishMode); ... } @@ -527,7 +527,8 @@ static ISzAlloc g_Alloc = { SzAlloc, SzFree }; LzmaEnc_Destroy(enc, &g_Alloc, &g_Alloc); -If callback function return some error code, LzmaEnc_Encode also returns that code. +If callback function return some error code, LzmaEnc_Encode also returns that code +or it can return the code like SZ_ERROR_READ, SZ_ERROR_WRITE or SZ_ERROR_PROGRESS. Single-call RAM->RAM Compression @@ -549,8 +550,8 @@ Return code: -LZMA Defines ------------- +Defines +------- _LZMA_SIZE_OPT - Enable some optimizations in LZMA Decoder to get smaller executable code. @@ -562,6 +563,9 @@ _LZMA_UINT32_IS_ULONG - Define it if int is 16-bit on your compiler and long is _LZMA_NO_SYSTEM_SIZE_T - Define it if you don't want to use size_t type. +_7ZIP_PPMD_SUPPPORT - Define it if you don't want to support PPMD method in AMSI-C .7z decoder. + + C++ LZMA Encoder/Decoder ~~~~~~~~~~~~~~~~~~~~~~~~ C++ LZMA code use COM-like interfaces. So if you want to use it, |