summaryrefslogtreecommitdiff
path: root/include/splash.h
diff options
context:
space:
mode:
authorNikita Kiryanov <nikita@compulab.co.il>2015-01-14 10:42:54 +0200
committerStefano Babic <sbabic@denx.de>2015-01-29 17:44:08 +0100
commitf82eb2fa5df86b7180ea355a3cb98482f7c27269 (patch)
tree425824791eb9a187467cc25f9c720fb33ee5a3e1 /include/splash.h
parent3a236a356397449bf3ad1e72221053b5a3d87b80 (diff)
downloadu-boot-imx-f82eb2fa5df86b7180ea355a3cb98482f7c27269.zip
u-boot-imx-f82eb2fa5df86b7180ea355a3cb98482f7c27269.tar.gz
u-boot-imx-f82eb2fa5df86b7180ea355a3cb98482f7c27269.tar.bz2
common: convert compulab splash load code to common code
Move board/compulab/common/splash.c code to common/splash_source.c to make it available for everybody. This move renames cl_splash_screen_prepare() to splash_source_load(), and the compilation of this code is conditional on CONFIG_SPLASH_SOURCE. splash_source features: * Provide a standardized way for declaring board specific splash screen locations * Provide existing routines for auto loading the splash image from the locations as declared by the board * Introduce the "splashsource" environment variable, which makes it possible to select the splash image source. cm-t35 and cm-fx6 are updated to use the modified version. Signed-off-by: Nikita Kiryanov <nikita@compulab.co.il> Cc: Stefano Babic <sbabic@denx.de> Cc: Tom Rini <trini@ti.com> Cc: Igor Grinberg <grinberg@compulab.co.il> Cc: Anatolij Gustschin <agust@denx.de> Reviewed-by: Tom Rini <trini@ti.com> Acked-by: Igor Grinberg <grinberg@compulab.co.il>
Diffstat (limited to 'include/splash.h')
-rw-r--r--include/splash.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/include/splash.h b/include/splash.h
index 89ee7b2..a60e895 100644
--- a/include/splash.h
+++ b/include/splash.h
@@ -22,7 +22,18 @@
#ifndef _SPLASH_H_
#define _SPLASH_H_
+enum splash_storage {
+ SPLASH_STORAGE_NAND,
+ SPLASH_STORAGE_SF,
+};
+struct splash_location {
+ char *name;
+ enum splash_storage storage;
+ u32 offset; /* offset from start of storage */
+};
+
+int splash_source_load(struct splash_location *locations, uint size);
int splash_screen_prepare(void);
#ifdef CONFIG_SPLASH_SCREEN_ALIGN