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authorStephen Warren <swarren@nvidia.com>2014-05-05 17:48:11 -0600
committerMarek Vasut <marex@denx.de>2014-05-07 23:36:58 +0200
commit2813006fecdab740c3745b2dcbb06777cdd51dff (patch)
treea36f2dcb586dae2243c06aca897ae25eb4b63eeb /include/lmb.h
parent173d294b94cfec10063a5be40934d6d8fb7981ce (diff)
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usb: ci_udc: allow multiple buffer allocs per ep
Modify ci_ep_alloc_request() to return a dynamically allocated request object, rather than a singleton that's part of the endpoint. This requires moving various state from the endpoint structure to the request structure, since we need one copy per request. The "fast bounce buffer" b_fast is removed by this change rather than moved to the request object. Instead, we enhance the bounce buffer logic in ci_bounce()/ci_debounce() to keep the bounce buffer around between request submissions. This avoids the need to allocate an arbitrarily- sized bounce buffer up-front, yet avoids incurring the allocation overhead each time a request is submitted. A future enhancement would be to actually submit multiple requests to HW at once. The Linux driver shows that this is possible. That might improve throughput (depending on the USB protocol in use), since USB could be performing a transfer to one HW buffer in parallel with whatever SW actions U-Boot performs on another buffer. However, I have not made this change as part of this patch, in order to keep SW changes related to buffer management separate from any change in the way the HW is programmed. Signed-off-by: Stephen Warren <swarren@nvidia.com>
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