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author | Wolfgang Denk <wd@denx.de> | 2007-08-06 02:17:36 +0200 |
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committer | Wolfgang Denk <wd@denx.de> | 2007-08-06 02:17:36 +0200 |
commit | 9c7e4b06214db61bb21f1bcbe57c97519669baae (patch) | |
tree | 699504f6b803a5413e9baeb8e27c29c0937ed797 /drivers/bios_emulator/besys.c | |
parent | 221838cc7eb178370ff62aa05920a582e12ac322 (diff) | |
download | u-boot-imx-9c7e4b06214db61bb21f1bcbe57c97519669baae.zip u-boot-imx-9c7e4b06214db61bb21f1bcbe57c97519669baae.tar.gz u-boot-imx-9c7e4b06214db61bb21f1bcbe57c97519669baae.tar.bz2 |
Coding style cleanup. Update CHANGELOG.
Signed-off-by: Wolfgang Denk <wd@denx.de>
Diffstat (limited to 'drivers/bios_emulator/besys.c')
-rw-r--r-- | drivers/bios_emulator/besys.c | 243 |
1 files changed, 120 insertions, 123 deletions
diff --git a/drivers/bios_emulator/besys.c b/drivers/bios_emulator/besys.c index 894012f..2a8e1a0 100644 --- a/drivers/bios_emulator/besys.c +++ b/drivers/bios_emulator/besys.c @@ -251,71 +251,69 @@ hardware does not support mapping the VGA I/O and memory (such as some PowerPC systems), we emulate the VGA so that the BIOS will still be able to set NonVGA display modes such as on ATI hardware. ****************************************************************************/ -static u8 VGA_inpb( - const int port) +static u8 VGA_inpb (const int port) { - u8 val = 0xff; - - switch (port) { - case 0x3C0: - /* 3C0 has funky characteristics because it can act as either - a data register or index register depending on the state - of an internal flip flop in the hardware. Hence we have - to emulate that functionality in here. */ - if (_BE_env.flipFlop3C0 == 0) { - /* Access 3C0 as index register*/ - val = _BE_env.emu3C0; - } - else { - /* Access 3C0 as data register*/ - if (_BE_env.emu3C0 < ATT_C) - val = _BE_env.emu3C1[_BE_env.emu3C0]; - } - _BE_env.flipFlop3C0 ^= 1; - break; - case 0x3C1: - if (_BE_env.emu3C0 < ATT_C) - return _BE_env.emu3C1[_BE_env.emu3C0]; - break; - case 0x3CC: - return _BE_env.emu3C2; - case 0x3C4: - return _BE_env.emu3C4; - case 0x3C5: - if (_BE_env.emu3C4 < ATT_C) - return _BE_env.emu3C5[_BE_env.emu3C4]; - break; - case 0x3C6: - return _BE_env.emu3C6; - case 0x3C7: - return _BE_env.emu3C7; - case 0x3C8: - return _BE_env.emu3C8; - case 0x3C9: - if (_BE_env.emu3C7 < PAL_C) - return _BE_env.emu3C9[_BE_env.emu3C7++]; - break; - case 0x3CE: - return _BE_env.emu3CE; - case 0x3CF: - if (_BE_env.emu3CE < GRA_C) - return _BE_env.emu3CF[_BE_env.emu3CE]; - break; - case 0x3D4: - if (_BE_env.emu3C2 & 0x1) - return _BE_env.emu3D4; - break; - case 0x3D5: - if ((_BE_env.emu3C2 & 0x1) && (_BE_env.emu3D4 < CRT_C)) - return _BE_env.emu3D5[_BE_env.emu3D4]; - break; - case 0x3DA: - _BE_env.flipFlop3C0 = 0; - val = _BE_env.emu3DA; - _BE_env.emu3DA ^= 0x9; - break; - } - return val; + u8 val = 0xff; + + switch (port) { + case 0x3C0: + /* 3C0 has funky characteristics because it can act as either + a data register or index register depending on the state + of an internal flip flop in the hardware. Hence we have + to emulate that functionality in here. */ + if (_BE_env.flipFlop3C0 == 0) { + /* Access 3C0 as index register */ + val = _BE_env.emu3C0; + } else { + /* Access 3C0 as data register */ + if (_BE_env.emu3C0 < ATT_C) + val = _BE_env.emu3C1[_BE_env.emu3C0]; + } + _BE_env.flipFlop3C0 ^= 1; + break; + case 0x3C1: + if (_BE_env.emu3C0 < ATT_C) + return _BE_env.emu3C1[_BE_env.emu3C0]; + break; + case 0x3CC: + return _BE_env.emu3C2; + case 0x3C4: + return _BE_env.emu3C4; + case 0x3C5: + if (_BE_env.emu3C4 < ATT_C) + return _BE_env.emu3C5[_BE_env.emu3C4]; + break; + case 0x3C6: + return _BE_env.emu3C6; + case 0x3C7: + return _BE_env.emu3C7; + case 0x3C8: + return _BE_env.emu3C8; + case 0x3C9: + if (_BE_env.emu3C7 < PAL_C) + return _BE_env.emu3C9[_BE_env.emu3C7++]; + break; + case 0x3CE: + return _BE_env.emu3CE; + case 0x3CF: + if (_BE_env.emu3CE < GRA_C) + return _BE_env.emu3CF[_BE_env.emu3CE]; + break; + case 0x3D4: + if (_BE_env.emu3C2 & 0x1) + return _BE_env.emu3D4; + break; + case 0x3D5: + if ((_BE_env.emu3C2 & 0x1) && (_BE_env.emu3D4 < CRT_C)) + return _BE_env.emu3D5[_BE_env.emu3D4]; + break; + case 0x3DA: + _BE_env.flipFlop3C0 = 0; + val = _BE_env.emu3DA; + _BE_env.emu3DA ^= 0x9; + break; + } + return val; } /**************************************************************************** @@ -328,66 +326,65 @@ Performs an emulated write to one of the 8253 timer registers. For now we only emulate timer 0 which is the only timer that the BIOS code appears to use. ****************************************************************************/ -static void VGA_outpb( - int port, - u8 val) +static void VGA_outpb (int port, u8 val) { - switch (port) { - case 0x3C0: - /* 3C0 has funky characteristics because it can act as either - a data register or index register depending on the state - of an internal flip flop in the hardware. Hence we have - to emulate that functionality in here.*/ - if (_BE_env.flipFlop3C0 == 0) { - /* Access 3C0 as index register*/ - _BE_env.emu3C0 = val; - } - else { - /* Access 3C0 as data register*/ - if (_BE_env.emu3C0 < ATT_C) - _BE_env.emu3C1[_BE_env.emu3C0] = val; - } - _BE_env.flipFlop3C0 ^= 1; - break; - case 0x3C2: - _BE_env.emu3C2 = val; - break; - case 0x3C4: - _BE_env.emu3C4 = val; - break; - case 0x3C5: - if (_BE_env.emu3C4 < ATT_C) - _BE_env.emu3C5[_BE_env.emu3C4] = val; - break; - case 0x3C6: - _BE_env.emu3C6 = val; - break; - case 0x3C7: - _BE_env.emu3C7 = (int)val * 3; - break; - case 0x3C8: - _BE_env.emu3C8 = (int)val * 3; - break; - case 0x3C9: - if (_BE_env.emu3C8 < PAL_C) - _BE_env.emu3C9[_BE_env.emu3C8++] = val; - break; - case 0x3CE: - _BE_env.emu3CE = val; - break; - case 0x3CF: - if (_BE_env.emu3CE < GRA_C) - _BE_env.emu3CF[_BE_env.emu3CE] = val; - break; - case 0x3D4: - if (_BE_env.emu3C2 & 0x1) - _BE_env.emu3D4 = val; - break; - case 0x3D5: - if ((_BE_env.emu3C2 & 0x1) && (_BE_env.emu3D4 < CRT_C)) - _BE_env.emu3D5[_BE_env.emu3D4] = val; - break; - } + switch (port) { + case 0x3C0: + /* 3C0 has funky characteristics because it can act as either + a data register or index register depending on the state + of an internal flip flop in the hardware. Hence we have + to emulate that functionality in here. */ + if (_BE_env.flipFlop3C0 == 0) { + /* Access 3C0 as index register */ + _BE_env.emu3C0 = val; + } else { + /* Access 3C0 as data register */ + if (_BE_env.emu3C0 < ATT_C) + _BE_env.emu3C1[_BE_env.emu3C0] = val; + } + _BE_env.flipFlop3C0 ^= 1; + break; + case 0x3C2: + _BE_env.emu3C2 = val; + break; + case 0x3C4: + _BE_env.emu3C4 = val; + break; + case 0x3C5: + if (_BE_env.emu3C4 < ATT_C) + _BE_env.emu3C5[_BE_env.emu3C4] = val; + break; + case 0x3C6: + _BE_env.emu3C6 = val; + break; + case 0x3C7: + _BE_env.emu3C7 = (int) val *3; + + break; + case 0x3C8: + _BE_env.emu3C8 = (int) val *3; + + break; + case 0x3C9: + if (_BE_env.emu3C8 < PAL_C) + _BE_env.emu3C9[_BE_env.emu3C8++] = val; + break; + case 0x3CE: + _BE_env.emu3CE = val; + break; + case 0x3CF: + if (_BE_env.emu3CE < GRA_C) + _BE_env.emu3CF[_BE_env.emu3CE] = val; + break; + case 0x3D4: + if (_BE_env.emu3C2 & 0x1) + _BE_env.emu3D4 = val; + break; + case 0x3D5: + if ((_BE_env.emu3C2 & 0x1) && (_BE_env.emu3D4 < CRT_C)) + _BE_env.emu3D5[_BE_env.emu3D4] = val; + break; + } } /**************************************************************************** |