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authorNikita V. Youshchenko <yoush@cs.msu.su>2008-10-03 00:03:55 +0400
committerWolfgang Denk <wd@denx.de>2008-10-14 15:29:37 +0200
commitec4d8c1c1d94a790c1473ae8aace282b817c3123 (patch)
treebbe1aa2335efd9058e66135995c7dbf2ee34c526 /board/freescale/common/fsl_diu_fb.c
parent3d0ea3110f3431b6c2aee882784f39f97b20bce9 (diff)
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fsl_diu: fix alignment error that caused malloc corruption
When aligning malloc()ed screen_base, invalid offset was added. This not only caused misaligned result (which did not cause hardware misbehaviour), but - worse - caused screen_base + smem_len to be out of malloc()ed space, which in turn caused breakage of futher malloc()/free() operation. This patch fixes screen_base alignment. Also this patch makes memset() that cleans framebuffer to be executed on first initialization of diu, not only on re-initialization. It looks correct to clean the framebuffer instead of displaying random garbage; I believe that was disabled only because that memset caused breakage of malloc/free described above - which no longer happens with the fix described above. Signed-off-by: Nikita V. Youshchenko <yoush@debian.org>
Diffstat (limited to 'board/freescale/common/fsl_diu_fb.c')
-rw-r--r--board/freescale/common/fsl_diu_fb.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/board/freescale/common/fsl_diu_fb.c b/board/freescale/common/fsl_diu_fb.c
index 75f782e..4d4b0a1 100644
--- a/board/freescale/common/fsl_diu_fb.c
+++ b/board/freescale/common/fsl_diu_fb.c
@@ -242,10 +242,10 @@ int fsl_diu_init(int xres,
printf("Unable to allocate fb memory 1\n");
return -1;
}
- } else {
- memset(info->screen_base, 0, info->smem_len);
}
+ memset(info->screen_base, 0, info->smem_len);
+
dr.diu_reg->desc[0] = (unsigned int) &dummy_ad;
dr.diu_reg->desc[1] = (unsigned int) &dummy_ad;
dr.diu_reg->desc[2] = (unsigned int) &dummy_ad;
@@ -403,7 +403,7 @@ static int map_video_memory(struct fb_info *info, unsigned long bytes_align)
mask = bytes_align - 1;
offset = (unsigned long)info->screen_base & mask;
if (offset) {
- info->screen_base += offset;
+ info->screen_base += (bytes_align - offset);
info->smem_len = info->smem_len - (bytes_align - offset);
} else
info->smem_len = info->smem_len - bytes_align;