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authorAllen Martin <amartin@nvidia.com>2012-08-31 08:30:04 +0000
committerAlbert ARIBAUD <albert.u.boot@aribaud.net>2012-09-01 14:58:21 +0200
commite3e5dac412b1b4c75050705be039c5c3bef877b6 (patch)
treedac6d19f2538fd48b3661422b442306de734c27f /board/compal
parentba5dcb34de776b3c11769bf53719197644bc4e5d (diff)
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tegra20: make board mkdir commands unconditional
Change the mkdir commands for the object directories to be unconditional. This fixes an issue when building for SPL where SRCTREE and OBJTREE are the same, but $(obj) is under SPLTREE. Signed-off-by: Allen Martin <amartin@nvidia.com> Acked-by: Stephen Warren <swarren@wwwdotorg.org> Tested-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Tom Warren <twarren@nvidia.com>
Diffstat (limited to 'board/compal')
-rw-r--r--board/compal/paz00/Makefile2
1 files changed, 0 insertions, 2 deletions
diff --git a/board/compal/paz00/Makefile b/board/compal/paz00/Makefile
index 488e381..7f7287e 100644
--- a/board/compal/paz00/Makefile
+++ b/board/compal/paz00/Makefile
@@ -16,9 +16,7 @@
include $(TOPDIR)/config.mk
-ifneq ($(OBJTREE),$(SRCTREE))
$(shell mkdir -p $(obj)../../nvidia/common)
-endif
LIB = $(obj)lib$(BOARD).o